It's awesome for level 1 when you need it, but I don't think I'd use it more than 3 times in a campaign. And for some scrolls you want 2-3 copies even if it's not for the whole party, especially for cheapo level 1 spells.
And for level 1 scrolls paying 12.5 gp more for the ability to restock in case you do use a particular scroll isn't too bad.
But it is good to get (party size) copies of some scrolls. So it's mostly used for things you plan to only need maybe once? In that case, scribing is an even bigger waste since you still have to learn the spell before you can make scrolls of it!Yes that is true for about half the scrolls. And you've just solved a bunch of potential problems for the party, given yourself options for all kinds of shenanigans.Īll without looking at the 2nd level spell list, and you still have all of your first-level spell slots. (I originally wanted 10 True Strikes-that was the first cut when I remembered it was Personal, not Touch, and taking those out got me down to 1000 gp). I'm going to take 1000 gold, the SRD Sorcerer/Wizard list, and go on a shopping spree for a party of 5.įloating Disk, cast at 5th level, (cost 125 gp), carries 500 pounds.Įxtended Mage Hand (use with Animate Rope-Mage Hand carries the end of the rope) Have scrolls of all kinds of low-level utility spells. Having money means you can just buy them. Particularly exotic ones might cost a bit extraHaving downtime but no money means you'll want to scribe the scrolls yourself if possible. Plenty of downtime - we can spend weeks between sessions if necessaryMagic Mart - pretty much any item or spell is available for purchase if you have money. What do you do scribe? How do you use it effectively?
5e scribe scroll how to#
I've seen people talk about how awesome Scribe Scroll is, but I can't really figure out how to effectively use it. In my current game, UA was banned, which means no trading Scribe Scroll for Improved Initiative. There are no rules for how long it takes to unroll a scroll to a specific spell btw, only your DM's sanity.
And it makes sense for duplicates, or for out of combat utility spells where you have plenty of time to unroll a scroll. As long as it's 1,000 gp or less (500 gp in materials) it only takes 1 day to scribe them all. A trick to save time on scroll scribing and leave time for other crafting feats is to put multiple spells onto a single scroll. If you still have time left over, then get a 2nd crafting feat. They should attack rather than drink a potion when they can, but they shouldn't twiddle their thumbs during buff rounds.Ī better use of your massive downtime would be a crafting feat. Similarly the non-casters should get level 1 buff potions like protection from evil, enlarge person or reduce person (for rogues) since they're so cheap. Since it's rare, like utility you scroll it rather than prepare it. You should also get level 1 buffs like shield for the rare times that you get 5 buff rounds. My favorite is spider climb, and you might even get 2+ copies early on. You need to wait a little longer on level 2 scrolls due to cost. So for the cost of a few hundred gp you are ready for all kinds of situations. Since any given random situation might only happen once in an entire campaign, one of each scroll is usually enough. Boom, you're ready for every random situation there is, like 60's Batman with his utility belt. Especially for things you'll need for the whole party like endure elements or mount (assuming a party of 4). Go down the entire list of spells and get at least one of each level 1-2 utility spell that you wouldn't bother preparing, if not 4. And I can get into the real reason people think scribe scroll is awesome: because scrolls are awesome. But the feat does save you a few hundred gp. Due to "magic mart" it's actually pretty useless since you can buy unlimited scrolls.